About this unit A function is like a machine that takes an input and gives an output. Let's explore how we can graph, analyze, and create different types of functions. Unit guides are here! Power up your classroom with engaging strategies, tools, and activities from Khan Academy’s learning experts. PDF
A function is like a machine that takes an input and gives an output. Let's explore how we can graph, analyze, and create different types of functions.
This topic covers: - Evaluating functions - Domain & range of functions - Graphical features of functions - Average rate of change of functions - Function combination and composition - Function transformations (shift, reflect, stretch) - Piecewise functions - Inverse functions - Two-variable functions
Functions are used in all sorts of real-world applications! For example, we use functions to model physical processes, like the motion of a car or the growth of a population.
What are rational functions? How do we plot them? What is their domain and range? Let's find out. We break down the definition of the function given in set-builder form and plot the graph by connecting points on the cartesian plane. Domain and Range is calculated through visually observing the graph.
Explora funciones algebraicas con lecciones y ejercicios gratuitos en Khan Academy. Mejora tus habilidades matemáticas de manera interactiva y accesible.
In this topic you will learn about the most useful math concept for creating video game graphics: geometric transformations, specifically translations, rotations, reflections, and dilations. You will learn how to perform the transformations, and how to map one figure into another using these transformations.
Let's think about what functions really do, and then we'll think about the idea of an inverse of a function. So let's start with a pretty straightforward function.