Unreal Engine 5.5 has some exciting new rendering improvements, with Nanite now capable of rendering Skeletal Meshes incredibly fast says Epic Games (which is currently an Experimental feature) and ...
Syracuse University Graduate who won't stop talking about video games. Firmly believes the greatest game ever made is Ape Escape 3 for the PlayStation 2. Currently, his newest interest is finding a ...
A new version of Unreal Engine 5 has launched, further boosting development efficiency with a range of workflows integrated directly into Unreal Editor, while enabling creators to build and render ...
You've surely heard about it, but what is Unreal Engine 5, exactly? Well, in this Unreal Engine explainer, we'll answer exactly that and bring you up to speed with everything you need to know about ...
Epic Games has announced new pricing for its Unreal Engine for developers outside the gaming industry. As detailed in a blog post, when Unreal 5.4 engine is launched in late April, Epic will introduce ...
Forbes contributors publish independent expert analyses and insights. Chief Analyst & CEO, NAND Research. Qualcomm and Epic Games collaborate by bringing Epic Unreal Engine to Snapdragon Digital ...
An Ark Survival Ascended Switch 2 port could now be a reality thanks to the "night and day" performance improvements Unreal 5 ...
Epic Games has won its battle to be an iOS developer (though who knows how many more twists and turns there may be along the way), and it will now be hoping that its ...
Sweeney says that the current plan for the next version of Unreal Engine is to combine the developer tools and platform that game studios and teams are using today with Fortnite's easy-to-use Unreal ...
The change will happen sometime next year and will charge some users on a per-seat model, similar to Photoshop pricing. The change will happen sometime next year and will charge some users on a ...
Epic Games just released Unreal Engine 5.6 for game developers and made an intriguing announcement: It made changes that allow for 60fps with ray tracing in complex open worlds. That’s for ...