The team working on the game at Bethesda was based in Rockville, a short jaunt from Washington, so they got a rare artistic ...
Play through the last campaign of Eddie Munson. You'll get to go on four adventures that have you fighting Demogorgons and ...
According to a handful of video game concept artists, it can actually make things harder. Talking to Edmond Tran from This ...
Dick Clark’s New Year’s Rockin’ Eve with Ryan Seacrest,” Transitions music festival and Trans-Siberian Orchestra are among the highlights in the week ahead.
GameRant on MSN
10 FPS Masterpieces Defined By Gunplay And Level Design
Dive into the world of FPS masterpieces where gunplay and level design seamlessly intertwine, offering unrivaled gaming ...
At a ‘really young’ age, Drew Hamlet spent Friday nights in art class and Saturday mornings at hockey practice. His deep ...
Hardcore Gamer on MSN
ROUTINE: Lead Designer Talks About What Makes This Horror Game Stand Out
We had the chance to speak with ROUTINE's lead designer and artist, Aaron Foster, about the creation of the game.
Nearly a decade after consumer VR took its first real steps—driven by headsets like the Oculus Rift, HTC Vive, and ...
GameRant on MSN
10 Games That Are Easy To Hate But Impossible Not To Respect
These games may not be for everyone, but even if they have their issues, you have to respect the creative vision behind their ...
Order of the Sinking Star is a Sokoban-style puzzle game ten years in the making, and Jonathan Blow tells us why it's worth ...
On the opposite end of the spectrum, a 4x game like Civilization VI requires a map & terrain system; which affects the ...
In an in-depth interview for The Gamer, Cyberpunk 2077's lead quest designer Pawel Sasko told the outlet that development on ...
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