All of the game's sound goes through FMOD Ex: event projects (.fev) name cues, and 984 sound banks (.fsb) under media/audio hold the samples. One audio manager object owns the FMOD system, and ...
Client utilities from client/utils.lua and client/debug_panel.lua are also available (pool clearing, ped/vehicle helpers, camera direction, clipboard, debug panel). Both dialogs yield, take NUI focus, ...