Abstract: In this letter, we propose and demonstrate a method for integration of rotations using nonunit quaternions. Unit quaternions are commonly used to represent rotation, in which case the ...
skeletal-animation-system aims to give the user a flexible module for managing skeletal animations across different 3d models and bone groups. skeletal-animation-system aims to provide a sane API for ...
Abstract: The two-dimensional quaternion principal component analysis (2D-QPCA) is first improved into abstracting the features of quaternion matrix samples in both row and column directions, being ...
This repository contains the code of the paper "Reducing the Memory Footprint of 3D Gaussian Splatting", which can be found here. We also provide the configurations to train the models mentioned in ...